0%

9-letter words containing t, a, l, k

  • sakuntala — a Sanskrit drama written in the 6th century or earlier by Kalidasa.
  • salt cake — an impure form of sodium sulfate, especially as obtained by the interaction of sulfuric acid and common salt in the synthesis of hydrochloric acid: used chiefly in the manufacture of glass, ceramic glazes, soaps, and sodium salts.
  • salt junk — salted beef or pork.
  • salt lake — a body of water having no outlet to the sea and containing in solution a high concentration of salts, especially sodium chloride.
  • salt lick — a place to which animals go to lick naturally occurring salt deposits.
  • salt pork — pork cured with salt, especially the fat pork taken from the back, sides, and belly.
  • saltchuck — the ocean.
  • saltworks — (often used with a plural verb) a building or plant where salt is made.
  • satyaloka — the highest heaven, where Brahma and Sarasvati live with Brahmins.
  • self-talk — motivational thoughts, affirmations
  • skeptical — doubtful about a particular thing: My teacher thinks I can get a scholarship, but I'm skeptical.
  • slapstick — broad comedy characterized by boisterous action, as the throwing of pies in actors' faces, mugging, and obvious farcical situations and jokes.
  • slat back — a chair back having two or more horizontal slats between upright posts.
  • slatelike — resembling slate
  • smalltalk — (language)   The pioneering object-oriented programming system developed in 1972 by the Software Concepts Group, led by Alan Kay, at Xerox PARC between 1971 and 1983. It includes a language, a programming environment, and an extensive object library. Smalltalk took the concepts of class and message from Simula-67 and made them all-pervasive. Innovations included the bitmap display, windowing system, and use of a mouse. The syntax is very simple. The fundamental construction is to send a message to an object: object message or with extra parameters object message: param1 secondArg: param2 .. nthArg: paramN where "secondArg:" etc. are considered to be part of the message name. Five pseudo-variables are defined: "self", "super", "nil", "true", "false". "self" is the receiver of the current message. "super" is used to delegate processing of a message to the superclass of the receiver. "nil" is a reference to "nothing" (an instance of UndefinedObject). All variables initially contain a reference to nil. "true" and "false" are Booleans. In Smalltalk, any message can be sent to any object. The recipient object itself decides (based on the message name, also called the "message selector") how to respond to the message. Because of that, the multiple inheritance system included in the early versions of Smalltalk-80 appeared to be unused in practice. All modern implementations have single inheritance, so each class can have at most one superclass. Early implementations were interpreted but all modern ones use dynamic translation (JIT). Early versions were Smalltalk-72, Smalltalk-74, Smalltalk-76 (inheritance taken from Simula, and concurrency), and Smalltalk-78, Smalltalk-80. Other versions include Little Smalltalk, Smalltalk/V, Kamin's interpreters. Current versions are VisualWorks, Squeak, VisualAge, Dolphin Smalltalk, Object Studio, GNU Smalltalk. See also: International Smalltalk Association.
  • sootflake — a smudge or speck of soot
  • stackable — capable of being stacked, especially easily: stackable chairs.
  • stackless — without or not using a stack
  • stagelike — resembling a theatrical stage
  • stairlike — resembling stairs
  • stalkless — having no stalk.
  • stalklike — the stem or main axis of a plant.
  • stickable — to pierce or puncture with something pointed, as a pin, dagger, or spear; stab: to stick one's finger with a needle.
  • stickball — a form of baseball played in the streets, on playgrounds, etc., in which a rubber ball and a broomstick or the like are used in place of a baseball and bat.
  • stinkball — stinkpot (def 1).
  • strikable — being cause for a strike, as by union members: strikable labor issues.
  • strokable — appearing pleasant to stroke
  • supertalk — Silicon Beach Software. A superset of HyperTalk used in SuperCard.
  • tack claw — a small hand tool having a handle with a claw at one end for removing tacks.
  • tack-weld — to join (pieces of metal) with a number of small welds spaced some distance apart.
  • tail back — When traffic tails back, a long line of it forms along a road, and moves very slowly or not at all, for example because of road works or an accident.
  • tail skid — a runner under the tail of an airplane.
  • tailstock — a movable or sliding support for the dead center of a lathe or grinder.
  • take hold — become established
  • take life — to kill
  • take silk — to become a Queen's (or King's) Counsel
  • talk away — to pass (a period of time) by talking
  • talk back — the act of talking; speech; conversation, especially of a familiar or informal kind.
  • talk down — to communicate or exchange ideas, information, etc., by speaking: to talk about poetry.
  • talk into — persuade
  • talk over — to communicate or exchange ideas, information, etc., by speaking: to talk about poetry.
  • talk shop — a retail store, especially a small one.
  • talk show — a radio or television show in which a host interviews or chats with guests, especially celebrity guests.
  • talk time — a prepaid amount of minutes or hours on a mobile phone bill agreement, etc
  • talk-back — a communications system enabling those in the studio to hear control-room personnel through a loudspeaker or headphones.
  • talkathon — an unusually long speech or discussion, especially on a matter of public interest, as a Congressional filibuster or a televised question-and-answer session with a political candidate.
  • talkative — inclined to talk a great deal: One drink and she became very talkative.
  • talkiness — the quality or condition of being talky; wordiness
  • tana-lake — a river in E Africa, in Kenya, flowing SE to the Indian Ocean. 500 miles (800 km) long.
  • tangolike — resembling or characteristic of tango music or dance
Was this page helpful?
Yes No
Thank you for your feedback! Tell your friends about this page
Tell us why?