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12-letter words containing c, h, i, k, e, n

  • on the stick — alert, efficient, etc.
  • packinghouse — a building where foodstuffs are packed
  • pelican hook — a hooklike device for holding the link of a chain or the like, consisting of a long shackle with a hinged rod held closed with a sliding ring.
  • play chicken — to engage in a test of courage in which, typically, two vehicles are driven directly toward one another in order to see which driver will swerve away first
  • quackishness — The state or condition of being quackish.
  • sanity check — (programming)   1. Checking code (or anything else, e.g. a Usenet posting) for completely stupid mistakes. Implies that the check is to make sure the author was sane when it was written; e.g. if a piece of scientific software relied on a particular formula and was giving unexpected results, one might first look at the nesting of parentheses or the coding of the formula, as a "sanity check", before looking at the more complex I/O or data structure manipulation routines, much less the algorithm itself. Compare reality check. 2. A run-time test, either validating input or ensuring that the program hasn't screwed up internally (producing an inconsistent value or state).
  • scrimshanker — a shirker
  • sign a check — When you sign a check , you write your name on it in a special space in order to validate it.
  • soup kitchen — a place where food, usually soup, is served at little or no charge to the needy.
  • stickhandler — a hockey or lacrosse player, esp. one who is talented at stickhandling.
  • straightneck — a variety of summer squash related to the crookneck but not having a recurved neck.
  • technojunkie — a person addicted to or obsessed by new technology
  • thick client — a computer having its own hard drive, as opposed to one on a network where most functions are carried out on a central server
  • thunderstick — bull-roarer.
  • trench knife — a short knife for stabbing, sometimes equipped with brass knuckles as a guard, used in modern warfare in hand-to-hand combat.
  • trickishness — the quality of being crafty
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