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All mousetrap synonyms

mouseΒ·trap
M m

verb mousetrap

  • surprise β€” to strike or occur to with a sudden feeling of wonder or astonishment, as through unexpectedness: Her beauty surprised me.
  • net β€” net income, profit, or the like.
  • ambuscade β€” an ambush
  • land β€” Edwin Herbert, 1909–91, U.S. inventor and businessman: created the Polaroid camera.
  • overtake β€” to catch up with in traveling or pursuit; draw even with: By taking a cab to the next town, we managed to overtake and board the train.
  • corral β€” In North America, a corral is a space surrounded by a fence where cattle or horses are kept.
  • trammel β€” Usually, trammels. a hindrance or impediment to free action; restraint: the trammels of custom.
  • engage β€” Occupy, attract, or involve (someone's interest or attention).
  • entice β€” Attract or tempt by offering pleasure or advantage.
  • enchant β€” Fill (someone) with great delight; charm.
  • endear β€” Cause to be loved or liked.
  • enthral β€” (transitive) To hold spellbound; to bewitch, charm or captivate.
  • enthrall β€” Capture the fascinated attention of.
  • entrance β€” An opening, such as a door, passage, or gate, that allows access to a place.
  • magnetise β€” to make a magnet of or impart the properties of a magnet to.
  • entrap β€” Catch (someone or something) in or as in a trap.
  • ensnare β€” Catch in or as in a trap.
  • ensorcell β€” Enchant; fascinate.
  • come on β€” You say 'Come on' to someone to encourage them to do something they do not much want to do.
  • entertain β€” Provide (someone) with amusement or enjoyment.
  • freak out β€” any abnormal phenomenon or product or unusual object; anomaly; aberration.
  • excite β€” Cause strong feelings of enthusiasm and eagerness in (someone).
  • knock out β€” to strike a sounding blow with the fist, knuckles, or anything hard, especially on a door, window, or the like, as in seeking admittance, calling attention, or giving a signal: to knock on the door before entering.
  • tantalise β€” to torment with, or as if with, the sight of something desired but out of reach; tease by arousing expectations that are repeatedly disappointed.
  • turn on β€” to cause to move around on an axis or about a center; rotate: to turn a wheel.
  • enmesh β€” Cause to become entangled in something.
  • wile β€” a trick, artifice, or stratagem meant to fool, trap, or entice; device.
  • entangle β€” Cause to become twisted together with or caught in.
  • rope in β€” a strong, thick line or cord, commonly one composed of twisted or braided strands of hemp, flax, or the like, or of wire or other material.
  • suck in β€” to draw into the mouth by producing a partial vacuum by action of the lips and tongue: to suck lemonade through a straw.
  • put out β€” a throw or cast, especially one made with a forward motion of the hand when raised close to the shoulder.
  • lead on β€” to go before or with to show the way; conduct or escort: to lead a group on a cross-country hike.
  • double-cross β€” to prove treacherous to; betray or swindle, as by a double cross.
  • string along β€” a slender cord or thick thread used for binding or tying; line.
  • sucker β€” a person or thing that sucks.
  • take in β€” the act of taking.
  • caboodle β€” a lot, bunch, or group (esp in the phrases the whole caboodle, the whole kit and caboodle)
  • disinform β€” to give or supply disinformation to.
  • do a number on β€” a numeral or group of numerals.
  • illude β€” to deceive or trick.
  • impose on β€” to lay on or set as something to be borne, endured, obeyed, fulfilled, paid, etc.: to impose taxes.
  • double-talk β€” speech using nonsense syllables along with words in a rapid patter.

noun mousetrap

  • enticement β€” Something used to attract or to tempt someone; a lure.
  • hazard β€” an unavoidable danger or risk, even though often foreseeable: The job was full of hazards.
  • entanglement β€” The action or fact of entangling or being entangled.
  • inveiglement β€” to entice, lure, or ensnare by flattery or artful talk or inducements (usually followed by into): to inveigle a person into playing bridge.
  • con game β€” a swindle involving money, goods, etc, in which the victim's trust is won by the swindler; a shortened form of confidence game
  • sitting duck β€” a helpless or easy target or victim: a sitting duck for shady financial schemes.
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